Tankers can range in size of capacity from several hundred tons, which includes vessels for servicing small harbours and coastal settlements, to several hundred thousand tons, for long-range haulage. Besides ocean- or seagoing tankers there are also specialized inland-waterway tankers which operate on rivers and canals with an average cargo capacity up to some thousand tons. A wide range of products are carried by tankers, including:
Tankers are a relatively new concept, dating from the later years of the 19th century. Before this, technology had simply not supported the idea of carrying bulk liquids. The market was also not geared towards transporting or selling cargo in bulk, therefore most ships carried a wide range of different products in different holds and traded outside fixed routes. Liquids were usually loaded in casks—hence the term "tonnage", which refers to the volume of the holds in terms of how many tuns or casks of wine could be carried. Even potable water, vital for the survival of the crew, was stowed in casks. Carrying bulk liquids in earlier ships posed several problems:
Ship's A.I. was created untold millennia ago by the Celestials as the operating system for a data collection device. The Celestials had genetically manipulated humanity, and they left the Ship in the area that would come to be known as Mongolia to monitor humanity's progress.
Circa 1100 A.D., a Mongolian immortal known as Garbha-Hsien (later known as Saul), discovered the Ship and lived next to it while he researched its mysteries. Saul never attempted to enter the Ship.
In time, the Egyptian immortal En Sabah Nur learned of Saul and sought him out as another immortal. In a confrontation, En Sabah Nur slew all of Saul's guards. Saul then sought to humble his fellow "forever-walker" by revealing the secret titanic vessel. Having had previous experience with futuristic technology due to his encounters with Rama-Tut, Nur attacked Saul and left the other immortal for dead and entered the Ship. He emerged later as a vastly changed being who now called himself Apocalypse.
Phosphatidylinositol-3,4,5-trisphosphate 5-phosphatase (EC18.104.22.168, SHIP1, SHIP2, SHIP, p150Ship) is an enzyme with system name 1-phosphatidyl-1D-myo-inositol-3,4,5-trisphosphate 5-phosphohydrolase. This enzyme catalyses the following chemical reaction
This enzyme hydroylses 1-phosphatidyl-1D-myo-inositol 3,4,5-trisphosphate (PtdIns(3,4,5)P3) to produce PtdIns(3,4)P2.
A tank is a large, heavily armoured fighting vehicle with tracks and a large tank gun that is designed for front-line combat. Modern tanks are mobile land weapon platforms, mounting a large-calibrecannon in a rotating gun turret. They combine this with heavy vehicle armour which provides protection for the crew, the vehicle's weapons, and its propulsion systems, and operational mobility, due to its use of tracks rather than wheels, which allows the tank to move over rugged terrain and be positioned on the battlefield in advantageous locations. These features enable the tank to perform well in a tactical situation: the combination of powerful weapons fire from their tank gun and their ability to resist enemy fire means the tank can take hold of and control an area and prevent other enemy vehicles from advancing. In both offensive and defensive roles, they are powerful units able to perform key primary tasks required of armoured units on the battlefield. The modern tank was the result of a century of development from the first primitive armoured vehicles, due to improvements in technology such as the internal combustion engine, which allowed the rapid movement of heavy armoured vehicles. As a result of these advances, tanks underwent tremendous shifts in capability during the World Wars of the 20th century.
Tanks are often represented as large or heavily armored.
Role in games
"Tanking" occurs when the unit is intended to be the one taking damage (typically by being dangerous or detrimental, or using a game mechanic that forces it to be targeted), and secondly, to ensure that they can survive this damage through sheer health points or mitigation.
In real-time strategy games the role of a tank unit is to provide a health buffer for weaker ranged classes. Frequently maneuvering or other tactics are used by the tank to make themselves the most tempting or highest-priority target of enemy attacks, thereby diverting enemy attacks away from allies. Many basic strategies in games such as StarCraft and Warcraft III revolve around learning to micro-manage units so they attack tanks first so that the tanks do not continually attack units.